Object-based media: the ‘next big thing’
“BT Sport: Object-based delivery ‘next big thing’ ” – so reads the title of a recent article on the web site Advanced Television. Doug Williams from BT argues that this illustrates that we are making progress on exploitation – although perhaps not in the way you might expect.
A key objective of an Innovation action like 2-IMMERSE is to be able to show that the project has an impact, and most particularly that it leads to commercial impact. Simplistically it would be nice to think 2-IMMERSE designed and proved the viability of a widget, and that following the project a new company was started that made, marketed and sold said widget. That would be an easy story to tell – but things don’t often work like that.
2-IMMERSE is a collaborative project involving, among others, BBC, BT, CISCO and IRT, and in this blog post I want to tell you a little about some of the progress we are making towards delivering our exploitation objectives. I am not telling the whole story, just relating something of what is happening in BT.
As in the suggested ‘easy to tell’ story, 2-IMMERSE is designing and proving the viability of something, though that something is not a widget. We are proving, through the work done on the MotoGP experience and on the football trials, for example, that using the object–based delivery approach, we can create multi screen TV-based experiences and that those experiences can be appealing. We have worked closely with rights holders BT Sport and Dorna Sports as our experiments progressed and we have shared our progress with those rights holders along the way.
A fundamental aspect of this project is that the delivery of the TV experiences is based on objects – where those objects can be video streams, graphics, audio streams or interactive elements that are assembled, according to rules, across the devices that are available to present the experience. There might be an element of “so what?” to that description. It does not highlight any benefits and gives no obvious reason why such an approach is useful to a broadcaster. But there is a simple benefit addressing something that is distinctly missing from current TV services — and that is the ability to personalise or customise the experience to better suit the context in which the TV experience is being consumed.
TV is great. I am writing this the morning after nearly half the UK population were together watching England play, and disappointingly lose, in the semi-final of the World Cup. Television is the only medium than can achieve such moments where such a large fraction of the population are all sharing the same experience. And that’s magic.
But.
• What if I was hard of hearing and wanted to quieten that crowd volume and increase the commentary volume so I could hear the commentary more clearly? I couldn’t do that last night, but I could with the object-based delivery approach.
• What if I was watching on a small TV and found the graphics a bit hard to read and wanted to increase the size of the graphics so I could read them more easily? I couldn’t do that last night, but I could do that with the object-based delivery approach.
• What if I was profoundly deaf and wanted to pull up a signed commentary on the TV screen? I couldn’t do that last night, but with the object-based delivery approach that is possible.
• What if I wanted to actively track the relative possession enjoyed by each of the teams throughout the game? I couldn’t do that last night, but I could do so with the object-based delivery approach.
• What if I was interested in seeing at all times, the expressions on each of the different managers’ faces? I couldn’t do that last night, but with the object-based delivery approach I could.
The object-based delivery approach provides ithe ability to personalise the TV experience to better address the needs of a large number of niche populations. Whether they are characterised by a need for more data, clearer graphics or a different audio mix. We’ve been discussing these options with our rights-holders partners for some time now, and together we are beginning to focus on these benefits and to work out how we could take them from the lab to the living room.
BT Sport have a fantastic innovation record. BT Sport were the first to do deliver live UHD TV in Europe. BT Sport were among the first to provide 360 video coverage of live sporting events. BT Sport were the first to use Dolby Atmos to deliver even more compelling soundscape to accompany the pictures. And now? Well now it’s good to see reports of Jamie Hindhaugh, COO of BT Sport, and the one who has driven innovation in the company, ruminating on what innovations are next in the pipeline.
According to an article penned by Colin Mann of the Advanced Television web site, reporting on the Love Broadcasting Summit,
[Jamie Hindhaugh] didn’t see VR and 3D as necessarily the future for sports viewing, as they lacked the social aspect, with BT preferring to offer such options as different camera angles, instead suggesting that object-based delivery would grow with the spread of IP. ‘We will start giving you objects, packages, templates, so you can create your own version of what you are watching.‘
Hindhaugh said that hardcore fans of MotoGP could benefit from additional graphics and stats available to the broadcaster. BT would curate the data, and allow the viewer to choose their preferences from the programme feed. ‘That’s where we’re going. That’s where the next big initiative is coming through, combined with 5G mobile.’
We have always seen our greatest potential for innovation impact in large companies as being the ability to affect the way they choose to develop their services. We have set out to work with the parts of our business that run key services and to effect innovative change. We are pleased to see the ideas we are developing and demonstrating are appealing not only to users but also to decision makers and that innovations developed in this project could be the ‘next big thing’.
READ MOREMotoGP at Home – the video
We are pleased to announce that we have made a short video of our MotoGP at Home Experience. You can find it on our videos page. https://2immerse.eu/videos/
The MotoGP experience is now (January 2018) in test. We are taking our 8 test kits out to users, and they are trying it out. Users have been screened on the basis that they are MotoGP fans (not everyone is) and watch it on TV. We had a small hiatus during Christmas (this gave us chance to upgrade the software on the machines too!) but with the Christmas decoration tidied away we are back out testing again. To date we have had 35 responses and by 25 January we should be pushing 90 responses. Our target is 100 responses.
What we want to know is, do our users prefer the multi-screen experience to the single screen experience?
The whole thing takes about 90 minutes, during which time users can explore the additional information and features that can be accessed and controlled on the companion screens. The questionnaire they complete after the trial probes their overall reaction to the experience before going deeper into their spontaneous recall of features (what do they remember it by?) and then probing their use, and perception of, the feature set on offer.
The MotoGP experience needs a specific small computer to act as set top box, as I wrote earlier https://2immerse.eu/its-trial-time/ . Because of this not many of you will get to play with it directly. The next best thing, in terms of communicating what this experience includes, is the video.
The trials are being conducted independently from the project by Acumen Fieldwork http://www.acumenfieldwork.com
We look forward to receiving a full set of results in due course and to comparing the questionnaire responses with the logs we collect from the servers. What features were used most? Were any features not used? These are all questions we hope the logs will tell us.
And, as the video expresses, our thanks are due to Dorna Sports, BT Sport and North One Television for their support during the development of the MotoGP 2-IMMERSE project.
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